rgb wonder wheel

rgb wonder wheel

rgb wonder wheel

Tangibilizing color theory, light, and visual memory to spark curiosity in young museum visitors

Tangibilizing color theory, light, and visual memory to spark curiosity in young museum visitors

Tangibilizing color theory, light, and visual memory to spark curiosity in young museum visitors

For

For

For

Children's Museum of Atlanta

Children's Museum of Atlanta

Children's Museum of Atlanta

Timeline

Timeline

Timeline

January - May 2024

January - May 2024

January - May 2024

Role

Role

Role

Product Designer

Product Designer

Product Designer

Embedded Systems Programmer

Embedded Systems Programmer

Embedded Systems Programmer

Team

Team

Team

Noynica Ahuja

Noynica Ahuja

Noynica Ahuja

Jane Huang

Jane Huang

Jane Huang

Tools

Tools

Tools

Figma

Figma

Figma

Photoshop

Photoshop

Photoshop

Processing

Processing

Processing

Arduino

Arduino

Arduino

overview

overview

overview

The Children's Museum of Atlanta (CMA) is a vibrant, interactive space dedicated to inspiring young minds through play-based learning. With exhibits that encourage creativity, curiosity, and hands-on exploration, the museum aims to foster a love of learning in children. By focusing on educational themes like science, art, and social studies, the museum provides a dynamic environment where kids can discover and grow.

The Children's Museum of Atlanta (CMA) is a vibrant, interactive space dedicated to inspiring young minds through play-based learning. With exhibits that encourage creativity, curiosity, and hands-on exploration, the museum aims to foster a love of learning in children. By focusing on educational themes like science, art, and social studies, the museum provides a dynamic environment where kids can discover and grow.

The Children's Museum of Atlanta (CMA) is a vibrant, interactive space dedicated to inspiring young minds through play-based learning. With exhibits that encourage creativity, curiosity, and hands-on exploration, the museum aims to foster a love of learning in children. By focusing on educational themes like science, art, and social studies, the museum provides a dynamic environment where kids can discover and grow.

Each season, the museum features a rotating exhibit centered around a unique theme. Its Spring 2024 theme was "Playing with Intangibles."

Each season, the museum features a rotating exhibit centered around a unique theme. Its Spring 2024 theme was "Playing with Intangibles."

Each season, the museum features a rotating exhibit centered around a unique theme. Its Spring 2024 theme was "Playing with Intangibles."

My team and I created the RGB Wonder Wheel in alignment with this theme. The interactive exhibit uses color theory, light, and visual memory to teach elementary and middle school children about animal habitats through an engaging cooperative game.

My team and I created the RGB Wonder Wheel in alignment with this theme. The interactive exhibit uses color theory, light, and visual memory to teach elementary and middle school children about animal habitats through an engaging cooperative game.

My team and I created the RGB Wonder Wheel in alignment with this theme. The interactive exhibit uses color theory, light, and visual memory to teach elementary and middle school children about animal habitats through an engaging cooperative game.

Background

Background

Background

The RGB Wonder Wheel project is an interactive exhibit designed to engage young children in exploring the interplay of color theory, light, and visual memory. It combines digital and physical elements to create a tangible learning experience centered on color interaction.

The RGB Wonder Wheel project is an interactive exhibit designed to engage young children in exploring the interplay of color theory, light, and visual memory. It combines digital and physical elements to create a tangible learning experience centered on color interaction.

The RGB Wonder Wheel project is an interactive exhibit designed to engage young children in exploring the interplay of color theory, light, and visual memory. It combines digital and physical elements to create a tangible learning experience centered on color interaction.

Design Inspiration

Design Inspiration

Design Inspiration

Inspired by Carnovsky's RGB exhibit, our project features layered imagery and colored filters that unveil hidden visuals. To enhance interactivity, we incorporated animation and a playful "Odd Animal Out" game.

Inspired by Carnovsky's RGB exhibit, our project features layered imagery and colored filters that unveil hidden visuals. To enhance interactivity, we incorporated animation and a playful "Odd Animal Out" game.

Inspired by Carnovsky's RGB exhibit, our project features layered imagery and colored filters that unveil hidden visuals. To enhance interactivity, we incorporated animation and a playful "Odd Animal Out" game.

Design Goals

Design Goals

Design Goals

The RGB Wonder Wheel prioritizes accessibility, durability, engaging children’s attention, encouraging discovery, and intuitive use while aligning with Georgia educational standards.

The RGB Wonder Wheel prioritizes accessibility, durability, engaging children’s attention, encouraging discovery, and intuitive use while aligning with Georgia educational standards.

The RGB Wonder Wheel prioritizes accessibility, durability, engaging children’s attention, encouraging discovery, and intuitive use while aligning with Georgia educational standards.

Interactive Experience

Interactive Experience

Interactive Experience

Children use red, blue, and green filters to interact with the RGB Wonder Wheel, revealing and hiding image layers to learn about color models and playing an educational game that enhances coordination and social skills.

Children use red, blue, and green filters to interact with the RGB Wonder Wheel, revealing and hiding image layers to learn about color models and playing an educational game that enhances coordination and social skills.

Children use red, blue, and green filters to interact with the RGB Wonder Wheel, revealing and hiding image layers to learn about color models and playing an educational game that enhances coordination and social skills.

Educational Focus

Educational Focus

Educational Focus

The exhibit, aligned with Georgia Early Learning and Development Standards (GELDS), supports learning through play by helping children understand color theory, develop visual memory, explore animal habitats, and foster both individual curiosity and cooperative learning.

The exhibit, aligned with Georgia Early Learning and Development Standards (GELDS), supports learning through play by helping children understand color theory, develop visual memory, explore animal habitats, and foster both individual curiosity and cooperative learning.

The exhibit, aligned with Georgia Early Learning and Development Standards (GELDS), supports learning through play by helping children understand color theory, develop visual memory, explore animal habitats, and foster both individual curiosity and cooperative learning.

Process

Process

Process

We refined the RGB Wonder Wheel through multiple iterations, using feedback from both internal and external playtesting to improve engagement, accessibility, and educational value.

We refined the RGB Wonder Wheel through multiple iterations, using feedback from both internal and external playtesting to improve engagement, accessibility, and educational value.

We refined the RGB Wonder Wheel through multiple iterations, using feedback from both internal and external playtesting to improve engagement, accessibility, and educational value.

Iteration 1: Internal Testing 1

Iteration 1: Internal Testing 1

Iteration 1: Internal Testing 1

We created a small cardboard prototype to test the lever interaction and image layering style and received positive feedback on the filter wheel design and animal-themed game.

We created a small cardboard prototype to test the lever interaction and image layering style and received positive feedback on the filter wheel design and animal-themed game.

We created a small cardboard prototype to test the lever interaction and image layering style and received positive feedback on the filter wheel design and animal-themed game.

Iteration 2: CMA Playtesting 1

Iteration 2: CMA Playtesting 1

Iteration 2: CMA Playtesting 1

A larger viewing box and animated habitats were introduced, along with a button box for feedback. Children enjoyed the filters, but parental involvement highlighted the need for clearer instructions.

A larger viewing box and animated habitats were introduced, along with a button box for feedback. Children enjoyed the filters, but parental involvement highlighted the need for clearer instructions.

A larger viewing box and animated habitats were introduced, along with a button box for feedback. Children enjoyed the filters, but parental involvement highlighted the need for clearer instructions.

Iteration 3: Internal Playtesting 2 + CMA Playtesting 2

Iteration 3: Internal Playtesting 2 + CMA Playtesting 2

Iteration 3: Internal Playtesting 2 + CMA Playtesting 2

We enhanced collaborative play with a dual-wheel design, refined the button box placement, and simplified instructions, leading to longer engagement and better understanding of the game.

We enhanced collaborative play with a dual-wheel design, refined the button box placement, and simplified instructions, leading to longer engagement and better understanding of the game.

We enhanced collaborative play with a dual-wheel design, refined the button box placement, and simplified instructions, leading to longer engagement and better understanding of the game.

Final Prototype: Final Exhibit

Final Prototype: Final Exhibit

Final Prototype: Final Exhibit

The decorated viewing box captured attention and the simplified game structure allowed children to engage independently, though audio feedback needed improvement in the noisy environment.

The decorated viewing box captured attention and the simplified game structure allowed children to engage independently, though audio feedback needed improvement in the noisy environment.

The decorated viewing box captured attention and the simplified game structure allowed children to engage independently, though audio feedback needed improvement in the noisy environment.

Reflections

Reflections

Reflections

This project marked my first experience designing specifically for young users and working closely with children. It provided valuable insights into their needs and preferences, highlighting the unique challenges and rewards of creating engaging, age-appropriate experiences.

This project marked my first experience designing specifically for young users and working closely with children. It provided valuable insights into their needs and preferences, highlighting the unique challenges and rewards of creating engaging, age-appropriate experiences.

This project marked my first experience designing specifically for young users and working closely with children. It provided valuable insights into their needs and preferences, highlighting the unique challenges and rewards of creating engaging, age-appropriate experiences.

Meeting Design Criteria

Meeting Design Criteria

Meeting Design Criteria

Our exhibit met key design criteria: it was colorblind accessible, durable, and engaging with a high retention rate. While assessing children's grasp of color theory was difficult, their enthusiasm and teamwork suggested the exhibit had strong educational value.

Our exhibit met key design criteria: it was colorblind accessible, durable, and engaging with a high retention rate. While assessing children's grasp of color theory was difficult, their enthusiasm and teamwork suggested the exhibit had strong educational value.

Our exhibit met key design criteria: it was colorblind accessible, durable, and engaging with a high retention rate. While assessing children's grasp of color theory was difficult, their enthusiasm and teamwork suggested the exhibit had strong educational value.

Lessons Learned

Lessons Learned

Lessons Learned

Working directly with children, we learned that fostering openness and encouraging free experimentation helps create a welcoming and exploratory environment.

Working directly with children, we learned that fostering openness and encouraging free experimentation helps create a welcoming and exploratory environment.

Working directly with children, we learned that fostering openness and encouraging free experimentation helps create a welcoming and exploratory environment.

This approach was further enhanced by iterative feedback, which played a significant role in refining the design and improving engagement and learning outcomes.

This approach was further enhanced by iterative feedback, which played a significant role in refining the design and improving engagement and learning outcomes.

This approach was further enhanced by iterative feedback, which played a significant role in refining the design and improving engagement and learning outcomes.

Annette Guan ⏤ 2025

Annette Guan ⏤ 2025

Annette Guan ⏤ 2025